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NPC Generator

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Advanced [show]


Melissa Barney, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has wavy blonde hair. She has green eyes.

Personality: Melissa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is obsessed with a lost civilization.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and meet up once more with her childhood friend

Ideals: Artistic, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Melissa Barney, Female Human Sorcerer 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)10 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Oriel Mitchell, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. She is baby faced.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Oriel hails from a village terrorized by illithids. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against illithids; and revenge

Ideals: Fighting, Athletic. Flaws: Shy, Impulsive. Bonds: Enemies. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Oriel Mitchell, Female Human Ranger 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)4 (-3) 4 (-3)8 (-1)
Skills Athletics +1, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 90 gp.


Social Check DCs


Olunt Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy grey suit, and a wedding ring on his left hand. He wears a small hat to hide his balding. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, In love, Immigrant. Occupation: Carter

Voice: Whispers

Attributes [hide]

Olunt Eversharp, Male Dwarf Wizard 3
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)6 (-2) 9 (-1)6 (-2)
Skills Insight +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 19000 cp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Aasathra Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a green tunic with pastel highlights, and long grey pants that bunch up around her shoes, she is not a threatening figure. Her rusty crest is greasy and uncared for. Her red eyes are passionate and lively.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Aasathra grew up listening to her mother's many stories. Aasathra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aasathra decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Criminal record, Adventurer. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Aasathra Orexijandilin, Female Dragonborn Aristocrat 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs

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