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NPC Generator

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Advanced [show]


Seere Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her chestnut hair in a flapper bob. This black eyed westerner is not easily forgotten.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She never wears the same outfit twice, unless she absolutely has to.

History: Born in the west to a Fisher, Seere learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered poetry. She has since lost track of the people in her past.

Motivation: A deep hatred of orcs; and she's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Seere Malevolence, Female Tiefling Ranger 1
Medium (4'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Sylvan, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Black velvet mask with numerous citrines (100 gp). 1 Banded mail.


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries whips. His white hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Mercenary in town.

History: Born in the west to a Mercenary, Everard learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Ideals: Fighting, Persistence. Flaws: Secretive. Bonds: Job, Adventurer, Has a crush. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Shelly, Male Human Aristocrat 2
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 900 sp. 1 Chain shirt.


Social Check DCs


Rael Hanes, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with black highlights, and long violet pants that bunch up around his shoes. He sports a long black beard, and similarly colored long hair. His amber eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To find somewhere to settle down; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Fighting. Flaws: Selfish, Mundane. Bonds: Nature, Mentor, Job. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Rael Hanes, Male Half-Elf Rogue 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 13 (+1)7 (-2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Azzakh Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brass crest. He wears skinny pants and wears a black and green robe with the hood down. He has a hunchback. His brass crest is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Criminal record, Nature. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Azzakh Wivvyrholdalphiax, Male Dragonborn Bard 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 5 (-3)15 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 4000 cp. Bloodstone (40 gp).


Social Check DCs

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