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NPC Generator

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Advanced [show]


Margery Hallewell, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is dressed in an above average manner. Her white hair is wavy and long. She has blue eyes.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her sister recently and the two have been together since.

Motivation: She wants to get laid; and find a way to reverse the transformation of her sister

Ideals: Justice, Fighting. Bonds: Attractive, Family, Has a crush. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Margery Hallewell, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)7 (-2) 13 (+1)5 (-3)
Skills History +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Theodoric Gentry, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Religious. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Theodoric Gentry, Male Human Druid 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)10 (+0) 13 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Tûkâ Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a long auburn beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Tûkâ grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tûkâ took refuge in the large cave and found the beat up warhammer and armor he uses now. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Adventurer, Nature. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Tûkâ Kinsley, Male Half-Orc Adept 1
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp. Silver pearl (110 gp).


Social Check DCs


Cora Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'11" and wears a robe, a symbol of the sun god around her neck, and a ceremonial dagger on her belt. Her left hand appears badly burned and disfigured. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has a tattooed face.

Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She became a Animal Trainer soon after.

Motivation: She'd like to take her coworkers down a peg; and to be a detective again

Ideals: Fighting, Logical. Bonds: Job, Rich. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Cora Goldfound, Female Halfling Expert 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)8 (-1) 12 (+1)9 (-1)
Skills Acrobatics +1, History +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 140 gp. Silver pearl (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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