Tim Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears professional attire. He wears his silver hair up. His amber eyes peer out from beneath his Stetson yellow hat.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 110 gp. 1 Magnifying glass.
Emen Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time. Her silver hair is well kept. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is very quiet and rarely speaks above a whisper. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emen is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting, Gifted. Flaws: Shy, Fearful. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 0 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 5 (-3) | 4 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.
Warryn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. With a patchy auburn beard and wild auburn hair. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp.
Seraphina Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely white suit with brown socks and a vest with buckled shoes. She is portly but not overly obese. Her deerstalker hat is riddled with cuts and holes. Her eyes are hazel and beady.
Personality: She is witty, but her monotone delivery comes off as unnerving She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Seraphina hails from a village terrorized by brigands. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Joker, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp. Star rose quartz (30 gp). Red spinel (140 gp). Jet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!