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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Katherine Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a faded coat and loose pants complete with broad hat. Her hair is greying and her face has many wrinkles. Her green unseeing eyes seem to look past you.

Personality: She exudes charisma. She is a tour de force of persuasion. She uses divination through singing.

History: She was born in the east, but her parents moved at a very young age to the west. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and gnomish compassion

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Katherine Cholmondeley, Female Human Rogue 2
Medium (4'11") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)14 (+2) 9 (-1)9 (-1)
Skills History +4, Stealth +5
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trail Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has styled her brown fur well, parting it to the right. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of orcs once and for all.

History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trail took refuge in the old dungeon and found the beat up sai and armor she uses now. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She wants to get laid; and wants a kiss

Flaws: Disease. Bonds: Enemies, Mentor, Nature, Has a crush. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Trail Of Spirit, Female Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)4 (-3) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Azza Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely green suit with white socks and a vest with buckled shoes. She has no hair. Her eyes, though not visible through her cowl, are white.

Personality: She never swears and excessively uses polite adverbs when speaking. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her mother was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Knight soon after.

Motivation: Sabotage a competitor; and to be a spice merchant again

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Military, Job. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Azza Conviction, Female Tiefling Warrior 1
Medium (6'4") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Persuasion +1, Stealth -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Sethrekar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His crest is cut close to his head. His red eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Sethrekar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Philantrophist. Flaws: Cynical, Antagonistic. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Sethrekar Jerynomonis, Male Dragonborn Monk 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Red-brown spinel (120 gp).


Social Check DCs

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