Anne Windsor, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her golden hair is lengthy and is close to two feet long. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Anne's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 8 years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1800 sp. 1 Masterwork Common Melee.
Abalaba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With wild blonde hair. Her violet eyes are passionate and lively.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A true patriot, Abalaba would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a pair of big game hunters, but was frequently ill as a child. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Optimist. Flaws: Disease, Racist. Bonds: Rich, Military, Family. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Ridaro Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears a yellow top hat and yellow clothes. She has a hunchback. She has done her best to style her black hair to look like a famous performer. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.
History: She was born blind and as such lacked many opportunities for work. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Regain custody of her son; and to unite with her brother
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Red garnet (60 gp).
Melech Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his long dark red hair kept up in a rat tail. He has white eyes and a black hat with a grey feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Military, Adventurer. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
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