Theren Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long blonde beard, and similarly colored long hair. His fierce blue eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a necromancer, Theren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Sard (80 gp).
Seven Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'7" and muscular, this western woman wears tight fighting clothing, which leaves very little to the imagination. She has no fur. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp.
Burana Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a green Stetson hat and green clothes. She has styled her black crest well, parting it to the left. Her red eyes dart from person to person to random spaces in the air.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born the only child of a wealthy merchant. Burana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Burana decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and to find somewhere to settle down
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Mundane. Bonds: Criminal record. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 10 pp.
Fonkin Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tan trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Bonds: Adventurer, Slave. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 900 sp. 1 Darkwood Buckler.
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