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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Yorke, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in an above average manner. She wears her brown hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She has always had a great fascination with Half-Elven culture. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: Gifted from a young age, Sarah studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better trade route.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Sarah Yorke, Female Human Barbarian 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 4 (-3)12 (+1) 10 (+0)8 (-1)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has a small bristly mustache and wavy chestnut hair. His fierce blue eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Justice, Impeccable. Flaws: Shy. Bonds: Military, Adventurer. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Vlorn Whispermouse, Male Halfling Rogue 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Harlan, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length blonde hair. His eyes are amber and beady.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Stableman in town.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Family. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Harlan, Male Human Barbarian 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Vanchu Springfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Sporting a golden mohawk this woman's hair draws a lot of attention. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Vanchu is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a son. She has since lost track of the people in her past.

Motivation: She feels kind of lost in life; and to reunite with her absent father

Ideals: Extrovert. Flaws: Depressed. Bonds: Family, Immigrant, In love. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vanchu Springfield, Female Half-Orc Aristocrat 1
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 6 (-2)9 (-1) 9 (-1)5 (-3)
Skills Investigation +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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