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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Symma Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She sports tan clothing, slightly heavier than average wear. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are passionate and lively.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Immigrant. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Symma Quillsharpener, Female Gnome Druid 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)6 (-2) 18 (+4)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 210 gp. 1 Masterwork manacles.


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his glaive. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: Arnold was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Arnold Myerscough, Male Human Adept 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 11 (+0)7 (-2) 6 (-2)11 (+0)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a brown and green robe with the hood down, he is not a threatening figure. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He has never given up on his singing dream.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Addict, Depressed. Bonds: Military. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Charles Mitchell, Male Human Expert 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 4 (-3)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 170 gp. 1 Average lock.


Social Check DCs


Pog Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Pog was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Pog Scheppen, Male Gnome Adept 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills Athletics +0, Stealth +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 360 gp.


Social Check DCs

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