Egelina Dumph, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her chestnut hair is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the recently deceased. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Egelina was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Egelina's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs; and she's repulsed by the pc
Ideals: Gifted. Flaws: Lazy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 320 gp.
Frouse Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tan trousers with white and brown striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His silver hair is slicked back into a classic pompadour. He has brown eyes and a tan hat with a white feather.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Solid gold idol (500 gp).
Alice Walpole, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a yellow coat with violet slacks. Her silver hair is thinning but still full. Her green eyes peer out from beneath her wide-brimmed brown hat.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and many brigands want her driven away
Flaws: Mundane, Shy, Addict. Bonds: Rich, Enemies. Occupation: Roofer
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Shifting Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her fur is lavender, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.
Personality: While she acts the brute, she is far gentler than she would appear. Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Gnomish compassion.
Ideals: Athletic, Fighting. Flaws: Selfish, Racist. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 50 gp.
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