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NPC Generator

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Advanced [show]


Skoth Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His white hair is cut short. This brown eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Disciplined, Logical, Entrepeneur. Flaws: Ugly, Disease. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Skoth Walcott, Male Half-Orc Warrior 1
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)9 (-1) 13 (+1)6 (-2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Maynild Washington, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy auburn hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Maynild was born in the south. At a young age she loved to build and create. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Mortician job and began her own company from there.

Motivation: To unite with her brother; and she feels that her past leaves her morally obligated to help

Ideals: Persistence. Flaws: Sensitive. Bonds: Family, Job, Criminal record. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Maynild Washington, Female Human Rogue 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)5 (-3) 13 (+1)7 (-2)
Skills Arcana -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aura Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She wears a deerstalker hat to cover her moderate length red fur. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: She is fixated on the number 100. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not trust anyone and sleeps with one eye open.

History: From birth she was tutored by a cruel and relentless mentor. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Insane, Insomniac. Bonds: Attractive, Mentor, Criminal record. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Aura Of Claws, Female Tabaxi Cleric 1
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. 1 Breastplate.


Social Check DCs


Hugolina Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is dressed in an above average manner. Her moppish golden hair is in a traditional bowl cut. Her eyes are amber and she is always smoking a pipe.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Hugolina took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: A strong sense of loyalty to Dwarven people; and she has money and likes to spend it

Ideals: Gifted. Flaws: Sensitive, Racist. Bonds: Attractive, Rich. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Hugolina Erenaeth, Female Half-Elf Ranger 1
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 gp.


Social Check DCs

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