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NPC Generator

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Advanced [show]


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west his family was never financially stable. His childhood dream was to be a Ploughman, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Job, Military, Poor. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Drogo Shirley, Male Human Adept 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Seraphina Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female usually wears her red robe and has her axe always slung over her shoulder. She is tall, broad shouldered and powerfully built. Her deerstalker hat is riddled with cuts and holes. Her fierce violet eyes like to dwell on things.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes her a fraud

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Seraphina Reedfellow, Female Halfling Bard 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Akta Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her white hair is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She is irascible and easily irritated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Akta Virtue, Female Tiefling Warlock 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 1 Healer’s kit.


Social Check DCs


Diggory Leighton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Military, Poor. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Diggory Leighton, Male Human Monk 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 6
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple -2

Possessions: 500 sp.


Social Check DCs

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