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NPC Generator

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Advanced [show]


Percival Sydney, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries glaives. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Fighting, Justice. Flaws: Shy, Disease. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Percival Sydney, Male Human Cleric 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Oriff Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'2". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair, when down, is lengthy. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Oriff Daerdahk, Female Dwarf Fighter 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)5 (-3) 10 (+0)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs


Seere Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is typically in her Bellfounder uniform. She has a moderate pudge and is not very fit. Her black hair is kept up in a ponytail inside a top hat. Her eyes are red and she is always smoking a pipe.

Personality: She has always had a great fascination with Halfling culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. After coming to the age of reason, Seere took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: Revenge; and someone believes her a fraud

Ideals: Gifted. Flaws: Racist. Bonds: Job, Religious, Enemies. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Seere Destiny, Female Tiefling Fighter 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)17 (+3) 9 (-1)10 (+0)
Skills Deception +2, History +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 90 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Everard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Everard was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic, Persistence. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Jacobs, Male Human Wizard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp.


Social Check DCs

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