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NPC Generator

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Advanced [show]


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of falchions on his belt, each one with a jet on the hilt. His silver hair is singed and shortened. He wears an eyepatch.

Personality: He hates Humans with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and tiefling compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Slave, Poor. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Randal Gracey, Male Human Commoner 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


River Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His fur, while still mostly cinnamon, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, River and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

River Mist, Male Tabaxi Cleric 2
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 210 gp. Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Therai Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an entirely green suit with brown socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is cut close to his head. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He enjoys reading and quiet.

History: Therai was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Addict. Bonds: Job, Poor, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Therai Temerity, Male Tiefling Adept 1
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 5 (-3)12 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Oskar Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears bulky grey painted plate armor, and sports empty pouches on his belt. With bright golden hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: Oskar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has worked as a Blacksmith like his mother before him.

Motivation: Wants his loneliness to end; and to be a cartwright again

Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Oskar Trollbleeder, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 11 (+0)5 (-3)
Skills Deception -1, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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