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NPC Generator

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Advanced [show]


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is silver, silky, and of moderate length. His brown eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.

History: The child of southern immigrants he idolized his father. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ozyman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Ozyman Whispermouse, Male Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Iolite (80 gp).


Social Check DCs


Emerald Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. His gray fur is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. Emerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 8 years old his parents immigrated from the south. Emerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his absent father; and to reunite with his old friends

Flaws: Insomniac, Antagonistic. Bonds: Family, Immigrant, Adventurer. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Emerald Hummingbird, Male Tabaxi Paladin 1
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 5 (-3)16 (+3) 5 (-3)11 (+0)
Skills Acrobatics +0, Performance +2
Senses Passive Perception 7
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp.


Social Check DCs


Marastyr Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is generally well dressed albeit a few years behind the times. Her hair is black and very short. She has hazel eyes.

Personality: Marastyr is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Marastyr was born with her mother's beautiful face. Her martial abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by brigands. Marastyr was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many brigands want her driven away

Ideals: Extrovert, Opinionated, Gifted. Bonds: Attractive, Enemies. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Marastyr Rumnaheim, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)8 (-1) 11 (+0)8 (-1)
Skills Acrobatics +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Mijira Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries a battered scythe and tarnished quarterstaff as well. Her copper crest is knotted and matted. Her red eyes are passionate and lively.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is greedy; and wishes to resurrect an old love

Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Rich, In love. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Mijira Zzzxaaxthroth, Female Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 15 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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