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NPC Generator

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Advanced [show]


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Flaws: Insane, Antagonistic, Forgetful, Ugly, Racist. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Marleigh, Male Human Fighter 2
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 260 gp. 2 Holy water.


Social Check DCs


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Opinionated. Flaws: Shy, Disease. Bonds: Rich. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Warryn Daergel, Male Gnome Ranger 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp. 1 Darkwood Buckler.


Social Check DCs


Tarhun Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gold crest. He wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has a hunchback. He has no crest. His fierce red eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.

History: Tarhun hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many dire rats want him driven away.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Enemies. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tarhun Mohradyllion, Male Dragonborn Ranger 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 8 (-1)7 (-2)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 3 Holy water.


Social Check DCs


Vistra Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear grey pants and tee shirts. Her hair is blonde and curly. Her hazel eyes are slightly larger than normal.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Vistra lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Vistra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her brother

Ideals: Optimist, Gifted, Fighting. Flaws: Impulsive. Bonds: Family. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vistra Deepdelver, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)13 (+1) 13 (+1)6 (-2)
Skills History +3, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 250 gp.


Social Check DCs

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