Melissa Tickle, Female Human [Permalink]
Personal [hide]
Description: A 5'3" northern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. As long as the job gets done she does not care how it got done.
History: She served in the navy to pay for her family's outstanding loans. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Professionalism. Flaws: Insane, Insomniac. Bonds: Military, Adventurer, Criminal record. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Spring Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She typically wears brown cloth garments or leather armor. Her gray fur is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She has passion for adventuring and risk; and she has money and likes to spend it
Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Rich, Debt. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. 2 Alchemist’s fire.
Dabbledob Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.
History: Dabbledob was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 19 (+4) | 14 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Infernal, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp. Amber (110 gp).
Gynnie Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. She has chestnut hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born to a Armorer, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.
Motivation: She's attracted to the PC; and to reunite with her absent mother
Ideals: Persistence. Flaws: Ugly. Bonds: Family, Poor, Has a crush. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
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