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NPC Generator

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Advanced [show]


Cockaby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and black robe with the hood down. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is lengthy. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. In his 13th year, his parents were killed by a goblins raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cockaby was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Military, Enemies. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Cockaby Gummen, Male Gnome Wizard 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Large well-done wool tapestry (200 gp).


Social Check DCs


Harann Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a black vest and prefers red and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long silver crest is drawn into a two foot long braid. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Harann enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by giants. Harann was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Enemies. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Harann Mohradyllion, Female Dragonborn Adept 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 20 gp. Smoky quartz (30 gp).


Social Check DCs


Namfoodle Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: The child of a Knight, who enjoyed hunting, Namfoodle was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Pacifist, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Namfoodle Folkor, Male Gnome Druid 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)10 (+0) 9 (-1)10 (+0)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Grai Stanley, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'3" and wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a top hat to cover her moderate length blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: Overbrimming with self-confidence, Grai isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is an amazing painter.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Grai liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying sister.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Impeccable, Gifted. Bonds: Poor, Religious, Nature. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Grai Stanley, Female Half-Orc Barbarian 1
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)5 (-3) 7 (-2)12 (+1)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Iolite (50 gp).


Social Check DCs

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