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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rosamund Paxton, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this eastern woman wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, she prefers to meditate than take action. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Rosamund Paxton, Female Human Warrior 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sannl Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries a battered glaive and tarnished nunchaku as well. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.

History: Sannl was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has drifted from career to career and currently works as a Doctor.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new doctor responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Sannl Strongheart, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)7 (-2) 8 (-1)11 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Star rose quartz (70 gp). Citrine (70 gp). Hematite (6 gp).


Social Check DCs


Thodris Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin brown vertical stripes and black pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She wears a broad hat to cover her moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Mason and was forced into it by her family; and an old rival family wants her found

Ideals: Artistic. Bonds: Nature, Family, Poor, Mentor. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Thodris Steelfist, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)7 (-2) 11 (+0)3 (-4)
Skills Persuasion -2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Donella Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is dressed in a clean blue cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her hair is long and black with streaks of blonde, and is pulled back with small blue clips. Her eyes are gray and she is always smoking a pipe.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a Navigator, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She has comitted a past crime that haunts her to this day; and she has a rivalry with the church that dominates her actions

Bonds: Immigrant, Criminal record, Religious, Poor, Debt. Occupation: Actor

Voice: Raspy

Attributes [hide]

Donella Folkor, Female Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 18 (+4)10 (+0) 7 (-2)8 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 800 sp.


Social Check DCs

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