Theobald Kenley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries glaives. His chestnut hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: Theobald was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Attractive, Adventurer. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 30 gp. Tourmaline (80 gp).
Anne Milton, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman has a large brown mantle and cape that has been intricately interwoven into her black robe. Her red hair is kept up in a ponytail inside a broad hat. Her hazel eyes lackadaisically let the world flow into them.
Personality: She dislikes all the random violence that takes place in the west. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Fletcher like her father before her.
Motivation: Someone believes her a fraud; and expand her business
Ideals: Pacifist, Persistence. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Three Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin violet vertical stripes and black pants. She is physically well-built. Her beige fur is lengthy and is close to two feet long. She has a tattooed face.
Personality: She has always had a great fascination with Human culture. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Three was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To reunite with her old friends; and to clean up the streets
Flaws: Racist, Impulsive. Bonds: Job, Guardian, Adventurer. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1 Hourglass.
Alberich Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern man prefers to wear grey clothing when he does not wear armor. His hair is short and blonde. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with singing.
History: Born in the north to a Priest, Alberich learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Athletic, Philantrophist, Artistic. Bonds: Job, Debt, Family. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp. Banded agate (4 gp).
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