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NPC Generator

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Advanced [show]


Ar-Baruk Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ar-Baruk was raised in a hard working conservative environment. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Ar-Baruk began to lead the lost caravan. He now owns his own business.

Motivation: Revenge; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Ar-Baruk Hackney, Male Half-Orc Commoner 2
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)9 (-1) 7 (-2)9 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gurdis Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath her clothing is a huge mess of scar tissue. Her black hair is smooth and relatively long. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is fixated on the number 3. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a minor phobia of water and hates getting wet.

History: Born in the south her family was never financially stable. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others

Flaws: Insane, Fearful. Bonds: Poor, Slave, Attractive. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Gurdis Durthane, Female Dwarf Paladin 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)6 (-2) 11 (+0)8 (-1)
Skills Athletics +4, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp.


Social Check DCs


Lone Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a tight fitting pastel shirt and pants. Her whole body is exceptionally muscular. She wears a colorful flower in her red fur. She is very pretty but has cold, dead eyes.

Personality: She is a Barrister first and foremost. She believes firmly that knowledge should be universal. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She left for the east, certain she would find work there.

Motivation: Many drow want her driven away; and she wants revenge against drow

Bonds: Immigrant, Attractive, Job, Enemies, Mentor. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Lone Thunder, Female Tabaxi Druid 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Joan Winthrop, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is auburn and very short. She wears a mask on her face.

Personality: Abrasive and pushy, she has a hard time making friends. She misses her home and complains about the freezing weather, even in summer.

History: She was born blind and as such lacked many opportunities for work. Joan abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's looking for her big break; and she's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant, Adventurer. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Joan Winthrop, Female Human Fighter 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)6 (-2) 9 (-1)6 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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