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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Guy Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: He got into the Crown-heir business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Crown-heir soon after.

Motivation: To clean up the streets; and expand his business

Flaws: Lazy. Bonds: Attractive, Guardian, Job, Rich. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Hartford, Male Human Aristocrat 2
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Alberich Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. He carries with him a set of warhammers on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Rich, Immigrant. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Alberich Graybeard, Male Dwarf Bard 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rieta Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman wears a robe, a symbol of strength around her neck, and a scimitar on her belt. Her clothes are grease stained in places. She keeps her long white hair kept up in a rat tail. Her white eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Rieta's homeland. Rieta decided to take the middle way and become a bodyguard. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Rieta Doubt, Female Tiefling Fighter 1
Medium (4'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 400 sp.


Social Check DCs


Sun Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. He wears a top hat to cover his moderate length brown fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sun Of World, Male Tabaxi Aristocrat 1
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)10 (+0) 3 (-4)10 (+0)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 6
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 600 sp.


Social Check DCs

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