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NPC Generator

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Advanced [show]


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Glassblower uniform. He is portly but not overly obese. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Flaws: Forgetful. Bonds: Job, Nature. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Arnold Ainsley, Male Human Barbarian 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)9 (-1) 10 (+0)8 (-1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 6000 cp. Chrysoberyl (50 gp).


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears a white cloak and cross-gartered violet stockings. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Ozyman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Ozyman Tosscobble, Male Halfling Monk 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Mhurren Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long silver beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Mhurren took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: He wants to get laid; and doesn't want to be a tailor and was forced into it by his family

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Has a crush. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Mhurren Springfield, Male Half-Orc Adept 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 9 (-1)3 (-4) 10 (+0)9 (-1)
Skills Investigation -2, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. Moss agate (7 gp).


Social Check DCs


Greethen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has styled his scarlet crest well, parting it to the right. His skin is flawless and his gold eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Sailor profession.

History: Greethen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Greethen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Greethen Xephyrbahnor, Male Dragonborn Aristocrat 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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