Margery Alby, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is generally well dressed albeit a few years behind the times. With wild auburn hair. Her brown eyes are passionate and lively.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Margery lived on a farm with her father, near the main road leading to a nearby town. One day when Margery was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Margery was heart-stricken from the event, and her mother started working long hours to provde for them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Flaws: Shy, Fearful, PTSD. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 10000 cp.
Ekk Kendal, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in white turtlenecks beneath a tan coat with pastel slacks. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has slicked back auburn hair. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Ekk was born the youngest of three triplets. Her first spouse was a Shipwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and to be a shipwright again
Ideals: Gifted. Bonds: Slave, Family, Immigrant, Job. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 1 (-5) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 160 gp. Rhodochrosite (8 gp).
Melissa Asheton, Female Human [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. She carries a battered rapier and tarnished falchion as well. Her hair is cut close to her head. Her eyes are likewise brown.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in falchion use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Ideals: Fighting. Flaws: Depressed, Disease, Insomniac. Bonds: Enemies. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Naal Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean yellow cloak covering his clean studded leather. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: This man loves music and to teach people music more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal music training, and achieved minor success. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Athletic, Artistic, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
Possessions: 100 gp. 1 Half-Plate.
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