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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theodoric Wellington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. He sports a long black beard, and similarly colored long hair. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Theodoric never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To be a Animal Trainer again; and wants to open a new tavern

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, In love, Immigrant, Job. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Theodoric Wellington, Male Human Fighter 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. Silver pearl (110 gp).


Social Check DCs


Frederick Rutland, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears a brown small hat and brown clothes. His hair is chestnut and curly. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his brother

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Frederick Rutland, Male Human Wizard 2
Medium (6'3") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 6 (-2)9 (-1) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Darkwood Shield.


Social Check DCs


Randal Tattersall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his auburn hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Guard, who enjoyed hunting, Randal was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Nature, Religious. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Randal Tattersall, Male Human Expert 2
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)7 (-2) 11 (+0)8 (-1)
Skills History +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Everburning torch.


Social Check DCs


Berrian Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a tan coat over a white low-cut shirt, and a feathered hat upon his head. His clothes are grease stained in places. His hair is white and curly. He has green eyes and a tan hat with a white feather.

Personality: A skeptical and narcissistic man, Berrian's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Berrian was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable, Extrovert. Bonds: Poor, Immigrant, Family. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Berrian Rothenel, Male Elf Expert 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 11 (+0)15 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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