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NPC Generator

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Advanced [show]


Heather Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She has the majority of her body covered in plate. Her red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Gifted from a young age, Heather studied abroad. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.

Motivation: To protect her home.

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Guardian. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Heather Arnuanna, Female Half-Elf Expert 2
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)8 (-1) 11 (+0)15 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 sp.


Social Check DCs


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His fur is black and curly. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his sister

Ideals: Justice, Philantrophist. Bonds: Attractive, Poor, Family, Debt. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Great Blossom, Male Tabaxi Expert 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jarsali Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a faded coat and loose pants complete with broad hat, and is pretty ugly. Her chestnut hair is wavy and long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city she treasured whatever gifts she got. Jarsali was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jarsali decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Jarsali Xistsrith, Female Elf Warlock 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: Just what you see.


Social Check DCs


Bucklal Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His hair is short and brown. He has blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Tailor like his father before him.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Shy. Bonds: Rich, Nature, Job, Religious. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Bucklal Goldfound, Male Halfling Sorcerer 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 15 (+2)8 (-1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Ignan, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 120 gp.


Social Check DCs

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