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NPC Generator

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Lvl.
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Advanced [show]


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair, while still mostly golden, has prominent grey streaks. He has gray eyes and a brown hat with a white feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Scribe, but he got bored and became a Doctor. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Randal Dayton, Male Human Expert 2
Medium (6'3") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 4 (-3)6 (-2) 13 (+1)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp. Old masterpiece painting (400 gp). Old masterpiece painting (400 gp).


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears skinny pants and wears a pastel and tan robe with the hood down. She wears her lavender fur down. Her thin eyebrows rest above her beady copper eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Tricking and her spouse have recently divorced.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Tricking Timber, Female Tabaxi Warrior 2
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She has a moderate pudge and is not very fit. Her chestnut hair is knotted and matted. Her eyes are violet.

Personality: Mardnab speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. She worked as a nervous Junk Dealer and found it very stressful. She became a Junk Dealer soon after.

Motivation: She feels threatened by others; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Aristocrat 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Oriel Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is renowned for her bright yellow dresses and hats. She has wavy red hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She comes from a rich southern family. Her mother was a mechanic, and taught her how to fix just about anything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She doesn't get along with people that don't share her tastes; and she is greedy

Ideals: Persistence, Impeccable. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Oriel Sherman, Female Half-Elf Monk 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4 Tanglefoot bags.


Social Check DCs

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