Spring Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has black fur. Her eyes are hazel.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born to loving parents in a slum to the south. Like her mother and her brother before her, after school she went straight into learning to become a Mason. She has drifted from career to career and currently works as a Mason.
Motivation: Find a way to reverse the transformation of her brother; and she feels threatened by others
Flaws: Secretive, Fearful. Bonds: Family, Poor, Job. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Mreksh Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and he perpetually has his dagger ready. He has silver crest. He has a dull look in his red eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom.
Ideals: Fighting, Gifted, Artistic. Flaws: Mundane, PTSD. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 290 gp.
Shifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His long lavender fur is drawn into a two foot long braid. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Salanop Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long auburn hair kept up in a rat tail. Her violet eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the west. She struck it rich when she found rare goods in large quantities. In the meantime she has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: Sabotage a competitor.
Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
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