Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown cloak and cross-gartered green stockings. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are hazel and catlike.
Personality: She is calm most of the time but flees social interaction. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born a particularly ugly child, much to the horror of her parents. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has been saving her money to try and buy her sister's freedom.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Criminal record, Family. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 130 gp. Silver pearl (100 gp).
Zephan Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. His red hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: When he was but 6 years old his parents immigrated from the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins; and many goblins want him driven away
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 120 gp. Pink pearl (150 gp).
Enialis Othronus, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears tan painted combat armor at almost all times. His clothes are grease stained in places. He has dyed his greying red hair a little too much giving a sharp red color. He has amber eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Ploughman, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Optimist. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 7 (-2) | 4 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 pp.
Halimath Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his green robe. His chestnut hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sage father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac, Disease. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp.
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