Ovak Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple white robe with tan stripes complete with hood. She wears her black hair up in a very large beehive style do. She is baby faced.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.
History: She was born blind and as such lacked many opportunities for work. Like her father and her brother before her, after school she went straight into learning to become a Fortune-teller. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg
Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 
Possessions: 140 gp. Red-brown spinel (40 gp). 1 Banded mail.
Gesrethe Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her copper crest is matted, messy, and big. Her eyes are gold and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She is able to fit into much smaller and tighter spaces than normal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: She seems to be bored by most things; and money/treasure
Ideals: Gifted. Flaws: Ugly, Addict, Mundane. Bonds: Rich. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 7 (-2) | 
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 
Possessions: 1400 sp. 2 Alchemist’s fire.
Guy Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern man prefers to wear flannel. He has moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the south to a Herbalist, Guy learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Ideals: Athletic, Joker. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 | 
Possessions: 80 gp. Tiger eye turquoise (14 gp).
Theriatis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theriatis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theriatis. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Shy. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 9 (-1) | 20 (+5) | 7 (-2) | 9 (-1) | 9 (-1) | 6 (-2) | 
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 | 
Possessions: 110 gp.
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