Mordai Gift, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His purple hair, when down, is lengthy. He has gleaming, smiling white eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Spice Merchant, Mordai learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Spice Merchant like his mother before him.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Optimist. Flaws: Hedonist. Bonds: Job, Nature, Religious. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Direcris Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries a battered whip and tarnished crossbow as well. He has dyed his greying black crest a little too much giving a sharp black color. His gold eyes lackadaisically let the world flow into them.
Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Extrovert. Flaws: Forgetful. Bonds: Religious. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 sp. Jasper (50 gp).
Arumawann Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. A gifted student he started as a Farmer, but he got bored and became a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Hugh Paxton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Carter does. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is red, silky, and of moderate length. His brown eyes dart from person to person.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Hugh was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Carter job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Job, Attractive. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
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