Immeral Horineth, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Performer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Persistence. Bonds: Attractive, Poor, Adventurer. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 sp. Pink pearl (60 gp).
Roondar Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. His auburn hair is slicked back into a classic pompadour. His violet eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Bookbinder who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Sailor, his mother struggled to pay the bills. He has had some formal painting training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels kind of lost in life; and wants his loneliness to end
Ideals: Opinionated, Artistic. Flaws: Depressed. Bonds: Poor, Has a crush, In love. Occupation: Bookbinder
Voice: Nasally tone
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 340 gp. 1 Masterwork Common Melee.
Shaena Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is dressed in an above average manner. Her brown hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich southern family. Through the years after Shaena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Shaena's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by brigands. Shaena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud; and she is greedy
Flaws: Fearful, Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 8 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: Citrine (20 gp).
Seven Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Carpenter uniform. She keeps her red fur in a pixie cut. Her skin is flawless and her green eyes scan people very quickly.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She feeds upon the attention of others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Gifted. Bonds: Job, Attractive, Family. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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