Kassoon

Hobgoblin Warlord

Hobgoblin Warlord

Medium humanoid (goblinoid), Lawful EvilMedium humanoid (goblinoid), Lawful Evil
Armor Class 20 (plate armor, shield)20 (plate armor, shield)
[~<13]
+/-/*
Hit Points 97 (13d8+39)97 ([13d8+39])
[~1-6]
Speed 30 ft.30 ft.

STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)

Token URL:
Saving Throws Int +5, Wis +3, Cha +5 Int [+5], Wis [+3], Cha [+5]
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 10darkvision 60 ft., passive Perception 10
Languages Common, GoblinCommon, Goblin
PB +3
Challenge 6 (2,300 XP)

[+instructions]

Martial Advantage. Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

[b]Martial Advantage.[/b] Once per turn, the hobgoblin can deal an extra 14 ([4d6]) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.

Reactions


Parry. The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

[b]Multiattack.[/b] The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins. [b]Longsword.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 7 ([1d8 + 3]) slashing damage, or 8 ([1d10 + 3]) slashing damage if used with two hands. [b]Shield Bash.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one creature. Hit: 5 ([1d4 + 3]) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone. [b]Javelin.[/b] Melee or Ranged Weapon Attack: [+9] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 ([1d6 + 3]) piercing damage. [b]Leadership (Recharges after a Short or Long Rest).[/b] For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a [d4] to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated. [big]Reactions[/big] [b]Parry.[/b] The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

Legendary Actions

 

Details

 
Source Monster Manual pg 187
 
Environments desert, hill, forest, grassland, underdark
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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