Erinyes
Erinyes
Medium fiend (devil), Lawful EvilMedium fiend (devil), Lawful Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.
[b]Hellish Weapons.[/b] The erinyes's weapon attacks are magical and deal an extra 13 ([3d8]) poison damage on a hit (included in the attacks). [b]Magic Resistance.[/b] The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The erinyes makes three attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
[b]Multiattack.[/b] The erinyes makes three attacks. [b]Longsword.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 8 ([1d8 + 4]) slashing damage, or 9 ([1d10 + 4]) slashing damage if used with two hands, plus 13 ([3d8]) poison damage. [b]Longbow.[/b] Ranged Weapon Attack: [+7] to hit, range 150/600 ft., one target. Hit: 7 ([1d8 + 3]) piercing damage plus 13 ([3d8]) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the [spell]lesser restoration[/spell] spell or similar magic. [big]Reactions[/big] [b]Parry.[/b] The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Legendary Actions
Details
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