Dust Mephit
Dust Mephit
Small elemental, Neutral EvilSmall elemental, Neutral Evil
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
- At-will: sleep
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
[b]Innate Spellcasting (1/Day).[/b] The mephit can innately cast [spell]sleep[/spell], requiring no material components. Its innate spellcasting ability is Charisma.
[*]At-will: [spell]sleep[/spell]
[b]Death Burst.[/b] When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge d6: 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]Claws.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 4 ([1d4 + 2]) slashing damage. [b]Blinding Breath (Recharge [d6]: 6).[/b] The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Details
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