Centaur
Centaur
Large monstrosity, Neutral GoodLarge monstrosity, Neutral Good- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
[b]Charge.[/b] If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 ([3d6]) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
[b]Multiattack.[/b] The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. [b]Pike.[/b] Melee Weapon Attack: [+6] to hit, reach 10 ft., one target. Hit: 9 ([1d10 + 4]) piercing damage. [b]Hooves.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 11 ([2d6 + 4]) bludgeoning damage. [b]Longbow.[/b] Ranged Weapon Attack: [+4] to hit, range 150/600 ft., one target. Hit: 6 ([1d8 + 2]) piercing damage.
Legendary Actions
Details
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