Bone Devil
Bone Devil
Large fiend (devil), Lawful EvilLarge fiend (devil), Lawful Evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
[b]Devil's Sight.[/b] Magical darkness doesn't impede the devil's darkvision. [b]Magic Resistance.[/b] The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]Multiattack.[/b] The devil makes three attacks: two with its claws and one with its sting. [b]Claw.[/b] Melee Weapon Attack: [+8] to hit, reach 10 ft., one target. Hit: 8 ([1d8 + 4]) slashing damage. [b]Sting.[/b] Melee Weapon Attack: [+8] to hit, reach 10 ft., one target. Hit: 13 ([2d8 + 4]) piercing damage plus 17 ([5d6]) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Details
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