This is homebrew, submitted by a member of the community.
Autumn Eladrin
Autumn Eladrin
Medium fey (elf), chaotic neutralMedium fey (elf), chaotic neutralnonmagical attacks
- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet ofthe eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for l minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Fey Step (Recharge 4- 6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Innate Spellcasting. The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: calm emotions, sleep
3/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day each: greater restoration, heal, raise dead
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
[b]Enchanting Presence.[/b] Any non-eladrin creature that starts its turn within 60 feet ofthe eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for l minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
[b]Fey Step (Recharge 4- 6).[/b] As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
[b]Innate Spellcasting.[/b] The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: [spell]calm emotions[/spell], [spell]sleep[/spell]
3/day each: [spell]cure wounds[/spell] (as a 5th-level spell), [spell]lesser restoration[/spell]
1/day each: [spell]greater restoration[/spell], [spell]heal[/spell], [spell]raise dead[/spell]
[b]Magic Resistance.[/b] The eladrin has advantage on saving throws against spells and other magical effects.
Actions
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: S (ld8+1) slashing damage, or 6 (ldlO + 1) slashing damage if used with two hands, plus 18 (4d8) psychic damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft ., one target. Hit: 7 (ld8+3) piercing damage plus 18 (4d8) psychic damage.
Reactions
Foster Peace. If a creature charmed by the eladrin hits with an attack roll while within 60 feet ofthe eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.
[b]Longsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: S (l[d8+1]) slashing damage, or 6 (ldlO + 1) slashing damage if used with two hands, plus 18 ([4d8]) psychic damage.
[b]Longbow.[/b] Ranged Weapon Attack: [+7] to hit, range 150/600 ft ., one target. Hit: 7 (l[d8+3]) piercing damage plus 18 ([4d8]) psychic damage.
[title]Reactions[/title]
[b]Foster Peace.[/b] If a creature charmed by the eladrin hits with an attack roll while within 60 feet ofthe eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.
Legendary Actions
Details
When sorrow distresses elaclrin, they enter the winter season, becoming figures of melancholy and bitterness. Frozen tears drop from their cheeks, and their palpablesadness emanates from them as bitter cold. When sorrow distresses elaclrin, they enter the winter season, becoming figures of melancholy and bitterness. Frozen tears drop from their cheeks, and their palpable
sadness emanates from them as bitter cold.
Shout outs: Stacey, Morgan Allen, Matt Price, Das Meses, Woxper Rabbit, Yuki, ShortyMcgibble, Mr. Vinclair, Alice Downing, casey wilson, Rosa Hendrie, connor howard, Knot Sure, Sarah Banford, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, teszt, Alex Reyes, David Davidson, eric sun, Benoit David Baillargeon, Jordan Jorgensen, Jason Wenneman, Mike Kemmerer, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, Logan Patterson, Gage Lahr, H, Sagwopper, John Karels, wintersanctuary, Dylan Williams, Donovan Nordick, Snowy Snow, Jakasaras 4che, Nahellion, Ben Pytlik, Robert D O'Dell, Scarlett, Chris Francis, Cameron Kleine, Serena Verden, Alexander Griffiths, SnipsGTI, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Nicole Patten, Clementine Turner, ted valen, T. Alexander, Tim Mason, Darren Hilbring, Gannon Dubay, George V Crain, Brian allbritton, Aaron Teupe, Moonstone, Megan Haines, Matthew Newton, Celso R Garcia III, Felix Schmäche, Corwin Lum, John, Rob Garner, Matt Houghton, Rune Anjum, Brice Carpenter, Jordan Brazeal, Jake Lane, Adam Ruiz, Daniel Whelan, Nathan Tracy, Balanced Game Review, Jordan Fountain, Stefan Gottschalk's, Bartis Edmond Hawley-Wall, Kyler Havard, Zealot23, Nich Smith, Chris Mulvihill, Keaton Permenter, Shazear, Leanna Orr, John Nazario, Gary, Gordon Alexander Fallon, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
