Kassoon

This is homebrew, submitted by a member of the community.

Autumn Eladrin

Autumn Eladrin

Medium fey (elf), chaotic neutralMedium fey (elf), chaotic neutral
Armor Class 19 9natural armor019 9natural armor0
+/-/*
Hit Points 127 (17d8+51)127 ([17d8+51])
Speed 30 ft30 ft

STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
18 (+4)

Token URL:
Saving Throws
Skills Insight +7, Medicine +7 Insight [+7], Medicine [+7]
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 13darkvision 60 ft., passive Perception 13
Languages Common, Elvish, SylvanCommon, Elvish, Sylvan
PB +4
Challenge 10 (5,900 XP)

[+instructions]

Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet ofthe eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for l minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Fey Step (Recharge 4- 6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Innate Spellcasting. The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: calm emotions, sleep
3/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day each: greater restoration, heal, raise dead
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

[b]Enchanting Presence.[/b] Any non-eladrin creature that starts its turn within 60 feet ofthe eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for l minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.
[b]Fey Step (Recharge 4- 6).[/b] As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
[b]Innate Spellcasting.[/b] The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: [spell]calm emotions[/spell], [spell]sleep[/spell]
3/day each: [spell]cure wounds[/spell] (as a 5th-level spell), [spell]lesser restoration[/spell]
1/day each: [spell]greater restoration[/spell], [spell]heal[/spell], [spell]raise dead[/spell]
[b]Magic Resistance.[/b] The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: S (ld8+1) slashing damage, or 6 (ldlO + 1) slashing damage if used with two hands, plus 18 (4d8) psychic damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft ., one target. Hit: 7 (ld8+3) piercing damage plus 18 (4d8) psychic damage.

Reactions


Foster Peace. If a creature charmed by the eladrin hits with an attack roll while within 60 feet ofthe eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.

[b]Longsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: S (l[d8+1]) slashing damage, or 6 (ldlO + 1) slashing damage if used with two hands, plus 18 ([4d8]) psychic damage.
[b]Longbow.[/b] Ranged Weapon Attack: [+7] to hit, range 150/600 ft ., one target. Hit: 7 (l[d8+3]) piercing damage plus 18 ([4d8]) psychic damage.
[title]Reactions[/title]
[b]Foster Peace.[/b] If a creature charmed by the eladrin hits with an attack roll while within 60 feet ofthe eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.

Legendary Actions

 

Details

When sorrow distresses elaclrin, they enter the winter season, becoming figures of melancholy and bitterness. Frozen tears drop from their cheeks, and their palpable
sadness emanates from them as bitter cold.
When sorrow distresses elaclrin, they enter the winter season, becoming figures of melancholy and bitterness. Frozen tears drop from their cheeks, and their palpable
sadness emanates from them as bitter cold.
 
Source Mordenkainen's Tome of Foes p. 195
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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