Kassoon

Young White Dragon

Large dragon, chaotic evil
Armor Class 17
Hit Points 133 (14d10+56)133 ([14d10+56])
Speed 40ft., burrow 20ft., fly 80ft., swim 40ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
12 (+1)

Saving Throws Dex +3, Con +7, Wis +3, Cha +4 Dex [+3], Con [+7], Wis [+3], Cha [+4]
Skills Perception +6, Stealth +3 Perception [+6], Stealth [+3]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities cold
Condition Immunities -
Senses blindsight 30ft., darkvision 120ft., passive Perception 16
Languages Common, Draconic
Challenge 6 (2,300 XP)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

<strong>Ice Walk.</strong> The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10+4) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Cold Breath (Recharge d6: 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

<strong>Multiattack.</strong> The dragon makes three attacks: one with its bite and two with its claws.

<strong>Bite.</strong> Melee Weapon Attack: [+7] to hit, reach 10ft., one target. Hit: 15 ([2d10+4]) piercing damage plus 4 ([1d8]) cold damage.

<strong>Claw.</strong> Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 11 ([2d6+4]) slashing damage.

<strong>Cold Breath (Recharge [d6]: 5-6).</strong> The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 ([10d8]) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions


 

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