This is homebrew, submitted by a member of the community.
Darold "Darry Larry" Larold
Darold "Darry Larry" Larold
Medium humanoid (half-elf), Chaotic NeutralMedium humanoid (half-elf), Chaotic Neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Skilled Defence. When a melee attack against Darold Larold misses, there is a 10% chance that Darold Larold catches the weapon. This increases to 20% if the attack misses with a natural one. When a ranged weapon attack against Darold Larold misses, there is a 20% chance that Darold Larold catches the piece of ammunition. This increases to 30% if the attack misses with a natural one. This effect automatically cancels out if Darold Larold is incapacitated, restrained, or likewise unable to take reactions.
[b]Skilled Defence.[/b] When a melee attack against Darold Larold misses, there is a 10% chance that Darold Larold catches the weapon. This increases to 20% if the attack misses with a natural one. When a ranged weapon attack against Darold Larold misses, there is a 20% chance that Darold Larold catches the piece of ammunition. This increases to 30% if the attack misses with a natural one. This effect automatically cancels out if Darold Larold is incapacitated, restrained, or likewise unable to take reactions.
Actions
Multiattack. Darold Larold makes two Sword attacks.
Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 +3) slashing damage.
[b]Multiattack.[/b] Darold Larold makes two Sword attacks.
[b]Sword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one creature. Hit: 8 (2d4 +3) slashing damage.
Legendary Actions
Details
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