This is homebrew, submitted by a member of the community.
The Screamer
The Screamer
Medium Humanoid, NeutralMedium Humanoid, Neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Madness. The Screamer has long since lost its mind. Creatures that attempt to read The Screamer's thoughts much make a DC 15 Wisdom saving throw or take 1d10 psychic damage. Spells that affect the Screamer's emotional state, such as calm emotions, automatically fail.
Frightening Screams. The Screamer spends every moment screaming at the top of its lungs. Creatures that can hear the Screamer must succeed a DC 12 Wisdom saving throw or become frightened. Creatures who pass are immune to this effect.
[b]Madness.[/b] The Screamer has long since lost its mind. Creatures that attempt to read The Screamer's thoughts much make a DC 15 Wisdom saving throw or take 1d10 psychic damage. Spells that affect the Screamer's emotional state, such as calm emotions, automatically fail.
[b]Frightening Screams.[/b] The Screamer spends every moment screaming at the top of its lungs. Creatures that can hear the Screamer must succeed a DC 12 Wisdom saving throw or become frightened. Creatures who pass are immune to this effect.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 (1d2) piercing damage.
Scratch. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 (1d2) piercing damage.
[b]Bite.[/b] Melee Weapon Attack: [+0] to hit, reach 5 ft., one creature. Hit: 1 ([1d2]) piercing damage.
[b]Scratch.[/b] Melee Weapon Attack: [+0] to hit, reach 5 ft., one creature. Hit: 1 ([1d2]) piercing damage.
Legendary Actions
Details
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