Kassoon

This is homebrew, submitted by a member of the community.

Sand Silhouette

Sand Silhouette

Medium undead, neutral evilMedium undead, neutral evil
Armor Class 15 (natural armor)15 (natural armor)
+/-/*
Hit Points 105 (14d8+42) 105 ([14d8+42])
Speed 30 ft., burrow 30 ft.30 ft., burrow 30 ft.

STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11 darkvision 60 ft., tremorsense 60 ft., passive Perception 11
Languages all languages it knew in lifeall languages it knew in life
PB +3
Challenge 6 (2,300 XP)

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Camouflage. While in desert environments, the sand silhouette can use the Hide action even while under direct observation.

Sand Form. The sand silhouette can move through a space as narrow as 1 inch wide without squeezing.

Sand Glide. The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through. It is invisible while burrowing this way.

Vulnerability to Water. For every 5 feet the sand silhouette moves while touching water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. If the sand silhouette is completely immersed in water, it takes 10 (4d4) cold damage.

[b]Camouflage.[/b] While in desert environments, the sand silhouette can use the Hide action even while under direct observation.

[b]Sand Form.[/b] The sand silhouette can move through a space as narrow as 1 inch wide without squeezing.

[b]Sand Glide.[/b] The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through. It is invisible while burrowing this way.

[b]Vulnerability to Water.[/b] For every 5 feet the sand silhouette moves while touching water, or for every gallon of water splashed on it, it takes 2 ([1d4]) cold damage. If the sand silhouette is completely immersed in water, it takes 10 ([4d4]) cold damage.

Actions

Multiattack. The sand silhouette makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the sand silhouette engulfs it.

Engulf. The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, but no longer grappled. It must make a successful DC 15 Constitution saving throw at the start of each of the sand silhouette’s turns or take 14 (3d6+4) bludgeoning damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can only engulf one creature at a time.

Haunted Haboob (Recharge d6: 4–6). The sand silhouette turns into a 60-foot radius roiling cloud of dust and sand filled with frightening shapes. A creature that starts its turn inside the cloud must choose whether to close its eyes and be blinded until the start of its next turn, or keep its eyes open and make a DC 15 Wisdom saving throw. If the saving throw fails, the creature is frightened for 1 minute. A frightened creature repeats the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

[b]Multiattack.[/b] The sand silhouette makes two slam attacks.

[b]Slam.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 14 ([3d6+4]) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the sand silhouette engulfs it.

[b]Engulf.[/b] The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, but no longer grappled. It must make a successful DC 15 Constitution saving throw at the start of each of the sand silhouette’s turns or take 14 ([3d6+4]) bludgeoning damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can only engulf one creature at a time.

[b]Haunted Haboob (Recharge [d6]: 4–6).[/b] The sand silhouette turns into a 60-foot radius roiling cloud of dust and sand filled with frightening shapes. A creature that starts its turn inside the cloud must choose whether to close its eyes and be blinded until the start of its next turn, or keep its eyes open and make a DC 15 Wisdom saving throw. If the saving throw fails, the creature is frightened for 1 minute. A frightened creature repeats the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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