Kassoon

Retriever

Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210 (20d10+100)210 ([20d10+100])
Speed 40 ft., climb 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
4 (-3)

Saving Throws Dex +8, Con +10, Wis +5 Dex +8, Con +10, Wis +5
Skills Perception +5, Stealth +8 Perception +5, Stealth +8
Damage Vulnerabilities necrotic, poison, psychic; bludgeoning, piercing, and slashing from non-magical attacks that aren't adamantine
Damage Resistances -
Damage Immunities
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 15blindsight 30 ft., darkvision 60 ft., passive Perception 15
Languages understands Abyssal, Elvish, and Undercommon but can't speak
Challenge 14 (11,500 XP)

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Faultless Tracker. The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows
the direction and distance to its quarry as long as the two of them are on the same plane ofexistence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master.
Innate Spellcasting. The retriever's innate spellcasting ability is Wisdom (spell save DC 13). The retriever can innately cast the following spells, requiring no material components.
3/day each: plane shift (only self and up to one incapacitated creature, which is considered willing for the spell), web

[b]Faultless Tracker.[/b] The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows
the direction and distance to its quarry as long as the two of them are on the same plane ofexistence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master.
[b]Innate Spellcasting.[/b] The retriever's innate spellcasting ability is Wisdom (spell save DC 13). The retriever can innately cast the following spells, requiring no material components.
3/day each: [spell]plane shift[/spell] (only self and up to one incapacitated creature, which is considered willing for the spell), [spell]web[/spell]

Actions

Multiattack. The retriever makes two foreleg attacks and uses its force or paralyzing beam once, if available.
Foreleg. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) slashing damage.
Force Beam. The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one.
Paralyzing Beam (Recharge 5-6). The retriever targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for
l minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If the paralyzed creature is Medium or smaller, the retriever can pick it up as part ofthe retriever's move and walk or climb with it at full speed.

[b]Multiattack.[/b] The retriever makes two foreleg attacks and uses its force or paralyzing beam once, if available.
[b]Foreleg.[/b] Melee Weapon Attack: [+11] to hit, reach 10 ft., one target. Hit: 15 ([2d8+6]) slashing damage.
[b]Force Beam.[/b] The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 ([5d10]) force damage on a failed save, or half as much damage on a successful one.
[b]Paralyzing Beam (Recharge 5-6).[/b] The retriever targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for
l minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If the paralyzed creature is Medium or smaller, the retriever can pick it up as part ofthe retriever's move and walk or climb with it at full speed.

Legendary Actions

 

Details

The retriever is a potent, spider-like construct conceived and built by the drow for one original
purpose- to prowl the Abyss and capture demons for the drow to enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions.
Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned spirit of a bebilith. Most of the demon's intellect has been distilled away, leaving only its cruelty and cunning.
Lethal Collectors. Though they were created to operate only in the Abyss, retrievers are sometimes dispatched when a powerful drow needs some creature or object captured and brought
back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
to a non-drow, since the dark elves don't want to take the chance that the construct will be turned against them.
The retriever is a potent, spider-like construct conceived and built by the drow for one original
purpose- to prowl the Abyss and capture demons for the drow to enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions.
[b]Demon-Infused.[/b] Although each retriever is a metal-and-magic construct, it houses the imprisoned spirit of a bebilith. Most of the demon's intellect has been distilled away, leaving only its cruelty and cunning.
[b]Lethal Collectors.[/b] Though they were created to operate only in the Abyss, retrievers are sometimes dispatched when a powerful drow needs some creature or object captured and brought
back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold
to a non-drow, since the dark elves don't want to take the chance that the construct will be turned against them.
 
Source Mordenkainen's Tome of Foes p. 222
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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