Kassoon

Beholder Zombie

Beholder Zombie

Large undead, neutral evilLarge undead, neutral evil
Armor Class 15 (natural armor)15 (natural armor)
[~<13]
+/-/*
Hit Points 93 (11d10+33)93 ([11d10+33])
[~1-6]
Speed 0 ft., fly 20ft. (hover) 0 ft., fly 20ft. (hover)

STR
10 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)

Token URL:
Saving Throws Wis +2 Wis +2
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities poison
Condition Immunities poisoned, prone poisoned, prone
Senses darkvision 60ft., passive Perception 9darkvision 60ft., passive Perception 9
Languages understands Deep Speech and Undercommon but
can't speak
understands Deep Speech and Undercommon but
can't speak
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Undead Nature. A zombie doesn't require air, food,
drink, or sleep.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, un less the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

[b]Undead Nature.[/b] A zombie doesn't require air, food,
drink, or sleep.
[b]Undead Fortitude.[/b] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, un less the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 14 (4d6) piercing damage.
Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .
3. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity savin g throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger non magical object or creation of magical force , this ray disintegrates a 10-foot
cube of it.

[b]Bite.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target.
Hit: 14 ([4d6]) piercing damage.
[b]Eye Ray.[/b] The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
1. [i]Paralyzing Ray.[/i] The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
2. [i]Fear Ray.[/i] The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .
3. [i]Enervation Ray.[/i] The targeted creature must make a DC 14 Constitution saving throw, taking 36 ([8d8]) necrotic damage on a failed save, or half as much damage on a successful one.
4. [i]Disintegration Ray.[/i] If the target is a creature, it must succeed on a DC 14 Dexterity savin g throw or take 45 ([10d8]) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger non magical object or creation of magical force , this ray disintegrates a 10-foot
cube of it.

Legendary Actions

 

Details

 
Source Monster Manual, p.316
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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