This is homebrew, submitted by a member of the community.
Duka, Hobgoblin Captain
Duka, Hobgoblin Captain
Medium Humanoid (Hobgoblin), Lawful EvilMedium Humanoid (Hobgoblin), Lawful Evil
Martial Advantage. Once per turn, this creature can deal an extra 3 (1d6) damage to an enemy it hits with a weapon attack if that enemy is within 5 feet of an ally that isn't incapacitated.
Ambusher. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
[b]Martial Advantage[/b]. Once per turn, this creature can deal an extra 3 ([1d6]) damage to an enemy it hits with a weapon attack if that enemy is within 5 feet of an ally that isn't incapacitated.
[b]Ambusher[/b]. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
Actions
Multiattack. This creature makes 2 attacks, using any combination of the actions below.
Smash. Melee Weapon Attack: +2 to hit, one creature, reach 5 ft. On Hit: 3 (2d6) bludgeoning damage.
Spear. Ranged Weapon Attack: +2 to hit, one creature, range 30/120 ft. On Hit: 3 (1d6) piercing damage.
Disarm. Melee or Weapon Attack +4 to hit, one creature, reach 5 ft. On Hit 9 (3d6) slashing damage 8 (2d6+2) damage (Brute). On hit the creature must make a DC 13 Str saving throw or drop their weapon. Roll (1d6) on a 5 or 6 the ability recharges.
Pushing Attack. Melee or Weapon Attack +4 to hit, one creature, reach 5 ft. On Hit 9 (3d6) slashing damage 8 (2d6+2) damage (Brute). On hit the creature must make a DC 13 Str saving throw or be pushed up to 15 feet away. Roll (1d6) on a 5 or 6 the ability recharges.
Silence (1/Day). Verbal, Somatic: Create a 20-foot radius sphere, centered on a point within 120 feet, for 10 minutes (with concentration). Creatures or objects completely within the sphere are deafened, immune to thunder damage, and are unable to cast spells using verbal components.
[b]Multiattack[/b]. This creature makes 2 attacks, using any combination of the actions below.
[b]Smash[/b]. Melee Weapon Attack: [+2] to hit, one creature, reach 5 ft. On Hit: 3 ([2d6]) bludgeoning damage.
[b]Spear[/b]. Ranged Weapon Attack: [+2] to hit, one creature, range 30/120 ft. On Hit: 3 ([1d6]) piercing damage.
[b]Disarm[/b]. Melee or Weapon Attack [+4] to hit, one creature, reach 5 ft. On Hit 9 ([3d6]) slashing damage 8 ([2d6+2]) damage (Brute). On hit the creature must make a DC 13 Str saving throw or drop their weapon. Roll ([1d6]) on a 5 or 6 the ability recharges.
[b]Pushing Attack[/b]. Melee or Weapon Attack [+4] to hit, one creature, reach 5 ft. On Hit 9 ([3d6]) slashing damage 8 ([2d6+2]) damage (Brute). On hit the creature must make a DC 13 Str saving throw or be pushed up to 15 feet away. Roll ([1d6]) on a 5 or 6 the ability recharges.
[b]Silence[/b] (1/Day). Verbal, Somatic: Create a 20-foot radius sphere, centered on a point within 120 feet, for 10 minutes (with concentration). Creatures or objects completely within the sphere are deafened, immune to thunder damage, and are unable to cast spells using verbal components.
Legendary Actions
Details
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