This is homebrew, submitted by a member of the community.
Dark Tide Knight
Dark Tide Knight
Medium humanoid (human), lawful evilMedium humanoid (human), lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.
Sneak Attack. The knight deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn't incapacitated and the knight doesn't have disadvantage on the attack roll.
[b]Bonded Mount.[/b] The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.
[b]Sneak Attack.[/b] The knight deals an extra 7 ([2d6]) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn't incapacitated and the knight doesn't have disadvantage on the attack roll.
Actions
Multiattack. The knight makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) piercing damage.
Reactions
Uncanny Dodge. When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.
[b]Multiattack.[/b] The knight makes two shortsword attacks.
[b]Shortsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) piercing damage.
[b]Lance.[/b] Melee Weapon Attack: [+5] to hit, reach 10 ft., one target. Hit: 9 ([1d12+3]) piercing damage.
[big]Reactions[/big]
[b]Uncanny Dodge.[/b] When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.
Legendary Actions
Details
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