Kuo-toa Archpriest
Kuo-toa Archpriest
Medium humanoid (kuo-toa), neutral evilMedium humanoid (kuo-toa), neutral evil
Amphibious. The kuo-toa can breathe air and water.
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on sight.
Spellcasting. The kuo-toa is a lOth-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
lst level (4 slots): detect magic, sanctuary, shield of faith
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): spirit guardians, tongues
4th level (3 slots): control water, divination
5th level (2 slots): mass cure wounds, scrying
[b]Amphibious.[/b] The kuo-toa can breathe air and water.
[b]Otherworldly Perception.[/b] The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
[b]Slippery.[/b] The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
[b]Sunlight Sensitivity.[/b] While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on sight.
[b]Spellcasting.[/b] The kuo-toa is a lOth-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:
Cantrips (at will): [spell]guidance[/spell], [spell]sacred flame[/spell], [spell]thaumaturgy[/spell]
lst level (4 slots): [spell]detect magic[/spell], [spell]sanctuary[/spell], [spell]shield of faith[/spell]
2nd level (3 slots): [spell]hold person[/spell], [spell]spiritual weapon[/spell]
3rd level (3 slots): [spell]spirit guardians[/spell], [spell]tongues[/spell]
4th level (3 slots): [spell]control water[/spell], [spell]divination[/spell]
5th level (2 slots): [spell]mass cure wounds[/spell], [spell]scrying[/spell]
Actions
Multiattack. The kuo-toa makes two melee attacks.
Scepter. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 14 (4d6) lightning damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
[b]Multiattack.[/b] The kuo-toa makes two melee attacks.
[b]Scepter.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 6 ([1d6+3]) bludgeoning damage plus 14 ([4d6]) lightning damage.
[b]Unarmed Strike.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 5 ([1d4+3]) bludgeoning damage.
Legendary Actions
Details
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