This is homebrew, submitted by a member of the community.
Assassin Vine
Assassin Vine
Large plant, unalignedLarge plant, unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
[b]False Appearance.[/b] While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison damage
at the start ofeach of its turns. The vine can constrict only one target at a time.
Entangling Vines. The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.
[b]Constrict.[/b] Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The target takes 11 ([2d6 + 4]) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 ([6d6]) poison damage
at the start ofeach of its turns. The vine can constrict only one target at a time.
[b]Entangling Vines.[/b] The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.
Legendary Actions
Details
An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor.A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor.
A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it.
Shout outs: Stacey, kaizerrolls, Jeremiah Walker, Tim Hinkle, Lasse, Poodlenuke, Randall Welker, Agatha Wolfie, Shyler Lance, Bryan Sheairs, matteo carbini, Alison Willis, Koto Sinclair, Kris Drummond, Sarah Holland, Joshua Warren, Joshua David Maddox, Standish Writes, Ray Bissonnette, Joe Farabaugh, Joe Dalby, Joline Tran, Matt Price, Das Meses, Yuki, ShortyMcgibble, Mr. Vinclair, connor howard, Knot Sure, Sarah Banford, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, teszt, Alex Reyes, David Davidson, eric sun, Benoit David Baillargeon, Jordan Jorgensen, Jason Wenneman, Mike Kemmerer, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, Gage Lahr, H, Sagwopper, John Karels, wintersanctuary, Dylan Williams, Donovan Nordick, Snowy Snow, Jakasaras 4che, Nahellion, Vanessa, Ben Pytlik, Robert D O'Dell, Scarlett, Chris Francis, Alexander Garcia, Serena Verden, Alexander Griffiths, SnipsGTI, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Andrew Patton, Nicole Patten, Clementine Turner, ted valen, T. Alexander, Tim Mason, Darren Hilbring, Gannon Dubay, Thobek, George V Crain, Brian allbritton, Aaron Teupe, Moonstone, Matthew Newton, Celso R Garcia III, Felix Schmäche, Corwin Lum, John, Rob Garner, Matt Houghton, Rune Anjum, Brice Carpenter, Jordan Brazeal, Jake Lane, Adam Ruiz, Daniel Whelan, Phillip P Torchia, Conor Quinn, Nathan Tracy, Balanced Game Review, Jordan Fountain, Stefan Gottschalk's, Matthew Wood, Bartis Edmond Hawley-Wall, Kyler Havard, Zealot23, Nich Smith, Matt Koltes, Chris Mulvihill, Keaton Permenter, Shazear, Leanna Orr, John Nazario, Gary, Gordon Alexander Fallon, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
