Sahuagin
Sahuagin
Medium humanoid (sahuagin), lawful evilMedium humanoid (sahuagin), lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
[b]Blood Frenzy.[/b] The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Limited Amphibiousness.[/b] The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
[b]Shark Telepathy.[/b] The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 1d4+1 piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 1d4+1 slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20f/60 ft., one target. Hit: 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack.
[b]Multiattack.[/b] The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
[b]Bite.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 3 [1d4+1] piercing damage.
[b]Claws.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 3 [1d4+1] slashing damage.
[b]Spear.[/b] Melee or Ranged Weapon Attack: [+3] to hit, reach 5 ft. or range 20f/60 ft., one target. Hit: 4 [1d6+1] piercing damage, or 5 [1d8+1] piercing damage if used with two hands to make a melee attack.
Legendary Actions
Details
Across fog-shrouded coasts or endless ocean swells,an ominous drone sounded on a conch shell chills
the blood of all who hear it. This is the sound of the
sahuagin hunting horn-a call to raid and battle. Coastal
settlers refer to sahuagin as "sea devils," for sahuagin
have no compassion in them, slaughtering the crews of
ships and decimating coastal villages.
Devils ofthe Deep. S ahuagin are a predatory, piscine
race that ventures from the ocean's black depths to
hunt the creatures of the shallows and shore.
Though they dwell in the deepest trenches of
the ocean, sahuagin view the entire aquatic
realm as their kingdom and the creatures
in it as blood sport for their
hunting parties.
The self-styled rulers of
sahuagin ocean domains are massive mutant
males that grow second sets of arms. They are
terriblcy foes in battle, and all sahuagin bow down before
these powerful barons.
Way ofthe Shark. Sahuagin worship the shark god
Sekolah. Only female sahuagin are deemed worthy
of channeling the god's power, and prieste$Ses hold
tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of
fresh blood. As worshipers of Sekolah, they also have a
special kinship with sharks, which they train as attack
animals. Even untrained sharks recognize sahuagin as
allies and don't prey on them.
Elven Enmity. The sahuagin might control the oceans
if not for the presence of their mortal enemies, the
aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world,
disrupting maritime trade and drawing other races into
the bloody conflict.
So intense is sahuagin hatred for the aquatic elves
that the sea devils have adapted to combat their ancient
foes. A sahuagin born near enough to an aquatic
elf community can enter the world as a malenti- a
sahuagin that physically resembles an aquatic elf in
every way. Sahuagin are prone to mutation, but whether
this rare phenomenon is a result of the wars between
the sahuagin and the aquatic elves- or whether it
preceded or even began the conflict- none can say.
The sahuagin put the malenti to good use as spies
and assassins in aquatic elf cities and the societies of
other creatures that pose a threat to sahuagin. The
mere shadow of the malenti threat incites paranoia
and suspicion among aquatic elves, whose resilience is
weakened as the prelude to an actual sahuagin invasion Across fog-shrouded coasts or endless ocean swells,
an ominous drone sounded on a conch shell chills
the blood of all who hear it. This is the sound of the
sahuagin hunting horn-a call to raid and battle. Coastal
settlers refer to sahuagin as "sea devils," for sahuagin
have no compassion in them, slaughtering the crews of
ships and decimating coastal villages.
Devils ofthe Deep. S ahuagin are a predatory, piscine
race that ventures from the ocean's black depths to
hunt the creatures of the shallows and shore.
Though they dwell in the deepest trenches of
the ocean, sahuagin view the entire aquatic
realm as their kingdom and the creatures
in it as blood sport for their
hunting parties.
The self-styled rulers of
sahuagin ocean domains are massive mutant
males that grow second sets of arms. They are
terriblcy foes in battle, and all sahuagin bow down before
these powerful barons.
Way ofthe Shark. Sahuagin worship the shark god
Sekolah. Only female sahuagin are deemed worthy
of channeling the god's power, and prieste$Ses hold
tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of
fresh blood. As worshipers of Sekolah, they also have a
special kinship with sharks, which they train as attack
animals. Even untrained sharks recognize sahuagin as
allies and don't prey on them.
Elven Enmity. The sahuagin might control the oceans
if not for the presence of their mortal enemies, the
aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world,
disrupting maritime trade and drawing other races into
the bloody conflict.
So intense is sahuagin hatred for the aquatic elves
that the sea devils have adapted to combat their ancient
foes. A sahuagin born near enough to an aquatic
elf community can enter the world as a malenti- a
sahuagin that physically resembles an aquatic elf in
every way. Sahuagin are prone to mutation, but whether
this rare phenomenon is a result of the wars between
the sahuagin and the aquatic elves- or whether it
preceded or even began the conflict- none can say.
The sahuagin put the malenti to good use as spies
and assassins in aquatic elf cities and the societies of
other creatures that pose a threat to sahuagin. The
mere shadow of the malenti threat incites paranoia
and suspicion among aquatic elves, whose resilience is
weakened as the prelude to an actual sahuagin invasion
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