Kassoon

Sahuagin

Medium humanoid (sahuagin), lawful evil
Armor Class 12
Hit Points 22 (4d8 + 4) 22 ([4d8 + 4])
Speed 30ft., swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)

Saving Throws - -
Skills Perception +5 Perception +5
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 120ft., passive Perception 15darkvision 120ft., passive Perception 15
Languages Sahuagin
Challenge 1/2 (100 XP)

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Blood Frenzy. The sahuagin has advantage on melee attack
rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and
water, but it needs to be submerged at least once every 4 hours
to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any
shark within 120 feet of it, using a limited telepathy.

[b]Blood Frenzy.[/b] The sahuagin has advantage on melee attack
rolls against any creature that doesn't have all its hit points.
[b]Limited Amphibiousness.[/b] The sahuagin can breathe air and
water, but it needs to be submerged at least once every 4 hours
to avoid suffocating.
[b]Shark Telepathy.[/b] The sahuagin can magically command any
shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 1d4 + 1 piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 1d4 + 1 slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 20f/60 ft., one target. Hit: 4 1d6 + 1 piercing damage, or 5 1d8 + 1 piercing damage if used with two hands to make a
melee attack.

[b]Multiattack.[/b] The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
[b]Bite.[/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 [1d4 + 1] piercing damage.
[b]Claws.[/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 [1d4 + 1] slashing damage.
[b]Spear.[/b] Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 20f/60 ft., one target. Hit: 4 [1d6 + 1] piercing damage, or 5 [1d8 + 1] piercing damage if used with two hands to make a
melee attack.

Legendary Actions

 

Details

Across fog-shrouded coasts or endless ocean swells,
an ominous drone sounded on a conch shell chills
the blood of all who hear it. This is the sound of the
sahuagin hunting horn-a call to raid and battle. Coastal
settlers refer to sahuagin as "sea devils," for sahuagin
have no compassion in them, slaughtering the crews of
ships and decimating coastal villages.
Devils ofthe Deep. S ahuagin are a predatory, piscine
race that ventures from the ocean's black depths to
hunt the creatures of the shallows and shore.
Though they dwell in the deepest trenches of
the ocean, sahuagin view the entire aquatic
realm as their kingdom and the creatures
in it as blood sport for their
hunting parties.
The self-styled rulers of
sahuagin ocean domains are massive mutant
males that grow second sets of arms. They are
terriblcy foes in battle, and all sahuagin bow down before
these powerful barons.
Way ofthe Shark. Sahuagin worship the shark god
Sekolah. Only female sahuagin are deemed worthy
of channeling the god's power, and prieste$Ses hold
tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of
fresh blood. As worshipers of Sekolah, they also have a
special kinship with sharks, which they train as attack
animals. Even untrained sharks recognize sahuagin as
allies and don't prey on them.
Elven Enmity. The sahuagin might control the oceans
if not for the presence of their mortal enemies, the
aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world,
disrupting maritime trade and drawing other races into
the bloody conflict.
So intense is sahuagin hatred for the aquatic elves
that the sea devils have adapted to combat their ancient
foes. A sahuagin born near enough to an aquatic
elf community can enter the world as a malenti- a
sahuagin that physically resembles an aquatic elf in
every way. Sahuagin are prone to mutation, but whether
this rare phenomenon is a result of the wars between
the sahuagin and the aquatic elves- or whether it
preceded or even began the conflict- none can say.
The sahuagin put the malenti to good use as spies
and assassins in aquatic elf cities and the societies of
other creatures that pose a threat to sahuagin. The
mere shadow of the malenti threat incites paranoia
and suspicion among aquatic elves, whose resilience is
weakened as the prelude to an actual sahuagin invasion
Across fog-shrouded coasts or endless ocean swells,
an ominous drone sounded on a conch shell chills
the blood of all who hear it. This is the sound of the
sahuagin hunting horn-a call to raid and battle. Coastal
settlers refer to sahuagin as "sea devils," for sahuagin
have no compassion in them, slaughtering the crews of
ships and decimating coastal villages.
Devils ofthe Deep. S ahuagin are a predatory, piscine
race that ventures from the ocean's black depths to
hunt the creatures of the shallows and shore.
Though they dwell in the deepest trenches of
the ocean, sahuagin view the entire aquatic
realm as their kingdom and the creatures
in it as blood sport for their
hunting parties.
The self-styled rulers of
sahuagin ocean domains are massive mutant
males that grow second sets of arms. They are
terriblcy foes in battle, and all sahuagin bow down before
these powerful barons.
Way ofthe Shark. Sahuagin worship the shark god
Sekolah. Only female sahuagin are deemed worthy
of channeling the god's power, and prieste$Ses hold
tremendous sway in sahuagin communities.
Sahuagin are driven into a frenzy by the smell of
fresh blood. As worshipers of Sekolah, they also have a
special kinship with sharks, which they train as attack
animals. Even untrained sharks recognize sahuagin as
allies and don't prey on them.
Elven Enmity. The sahuagin might control the oceans
if not for the presence of their mortal enemies, the
aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world,
disrupting maritime trade and drawing other races into
the bloody conflict.
So intense is sahuagin hatred for the aquatic elves
that the sea devils have adapted to combat their ancient
foes. A sahuagin born near enough to an aquatic
elf community can enter the world as a malenti- a
sahuagin that physically resembles an aquatic elf in
every way. Sahuagin are prone to mutation, but whether
this rare phenomenon is a result of the wars between
the sahuagin and the aquatic elves- or whether it
preceded or even began the conflict- none can say.
The sahuagin put the malenti to good use as spies
and assassins in aquatic elf cities and the societies of
other creatures that pose a threat to sahuagin. The
mere shadow of the malenti threat incites paranoia
and suspicion among aquatic elves, whose resilience is
weakened as the prelude to an actual sahuagin invasion
 
Source Monster Manual, p.263
 
Environments
 
Tactics Will attack anyone wounded to make use of its Blood Frenzy and will use Multiattack if in melee or Spear at range. Prefers to attack at night to use its 120 ft darkvision.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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