This is homebrew, submitted by a member of the community.
Hell Rider Captain
Hell Rider Captain
Medium Creature, Any Lawful AlignmentMedium Creature, Any Lawful Alignment
The Attacks the Hellrider Captain make count as magical. The Hellrider Captain is always Mounted on a War Horse and as such is knocked prone when the Horse is slain.
Charge(While Mounted Only): If the Hellrider Captain has moved at least 10ft towards a creature that creature must make a DC 16 dexterity saving throw; or take 17 (4d6+4) bludgeoning damage and be knocked prone or on a passed save take none. Additionally for each extra 10ft moved toward a creature after the additional 10 a creature takes an extra 1d4 bludgeoning damage.
The Attacks the Hellrider Captain make count as magical. The Hellrider Captain is always Mounted on a War Horse and as such is knocked prone when the Horse is slain.
Charge(While Mounted Only): If the Hellrider Captain has moved at least 10ft towards a creature that creature must make a DC 16 dexterity saving throw; or take 17 ([4d6+4]) bludgeoning damage and be knocked prone or on a passed save take none. Additionally for each extra 10ft moved toward a creature after the additional 10 a creature takes an extra [1d4] bludgeoning damage.
Actions
Multiattack. The Hellrider Captain makes three Weapon attacks.
Lance Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d8+4) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Hellrider Captain can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d6+1 to its roll provided it can hear and understand the Hellrider Captain. A creature can benefit from only one Leadership die at a time. This effect ends if the Hellrider Captain is incapacitated.
Multiattack. The Hellrider Captain makes three Weapon attacks.
Lance Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 19 ([4d8+4]) piercing damage.
Shortsword. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 7 ([1d6+3]) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Hellrider Captain can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a [d6+1] to its roll provided it can hear and understand the Hellrider Captain. A creature can benefit from only one Leadership die at a time. This effect ends if the Hellrider Captain is incapacitated.
Legendary Actions
Details
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